Visualizing Technology Hype Cycles (2000-2018)
Gartner’s Hype Cycle charts the roller coaster ride of emerging tech, from the first stirrings of public awareness to the point of wider adoption and economic viability. Today’s graphic is a retrospective look at which trends scaled the summit of the Hype Cycle each year since 2000.
Read more on Visual Capitalist
The Verge just posted the latest news about Minecraft Earth:
”Minecraft Earth proposes to completely break the dogma that has lived with us in computing since the beginning: this idea of a single person that holds a single device to create a single experience,” says Kipman. “With Minecraft Earth, that’s no longer the case. The content is in the real world.”
Imagine sitting at home and building something in Minecraft on your phone and then dropping it into your local park for all of your friends to see it together at the same exact location. Minecraft Earth aims to transform AR gaming from single-person experiences into a living, breathing virtual world that’s shared by everyone.
This hugely ambitious project starts with some basics in the form of Minecraft Earth. The game will be available in beta on iOS and Android this summer.
“This is an adaptation, this is not a direct translation of Minecraft,” explains Torfi Olafsson, game director of Minecraft Earth. While it’s an adaptation, it’s built on the existing Bedrock engine so it will be very familiar to existing Minecraft players. “If you like building Redstone machines, or you’re used to how the water flows, or how sand falls down, it all works,” says Olafsson. All of the mobs of animals and creatures in Minecraft are available, too, including a new pig that really loves mud. “We have tried to stay very true to the kind of core design pillars of Minecraft, and we’ve worked with the design team in Stockholm to make sure that the spirit of the game is carried through,” says Olafsson.
Just like Pokémon Go, you’ll need to venture out into the real world to collect things. Instead of pokéstops, Minecraft Earth has “tapables” that are randomly placed in the world around you. There are always two nearby, and you can walk to get more. These are designed to give you small rewards that allow you to build things, and you’ll want to collect as many of these as possible to get resources and items to build vast structures in the building mode.
I know what my kids, (young and old), will be doing this summer.... do you?
The objective of this Directive is to ensure that Automated Decision Systems are deployed in a manner that reduces risks to Canadians and federal institutions, and leads to more efficient, accurate, consistent, and interpretable decisions made pursuant to Canadian law.
The expected results of this Directive are as follows:
Read the complete Directive on Automated Decision-Making policy
Two reports around AI and Automation are worth reading:
Canada's CIO Strategy Office is currently working to finalise the Canadian ADM policy via
You can obtain a copy of a draft of the standards here: CIOSC 101, Automated decision systems using machine learning: Ethics by design and ethical use
"Valve launched a teaser website for the Valve Index, confirming that the company is working on its own virtual reality headset.
Rumors that a standalone Valve VR headset is on the way intensified in November last year, when leaked images revealed prototype versions of the device. The images revealed two visible cameras and integrated headphones, with sources claiming that it would feature a 135-degree field of view compared to the 110-degree field of view of the HTC Vive and Oculus Rift, and resolution that would match the HTC Vive Pro. The VR headset was also rumored to be bundled with Valve’s Knuckles controllers"
Read More: Valve Index VR headset coming in May
Virtro stands for many things that truly reflect that value of our team. At our very heart we stand for diversity and inclusion. In our business stands for creating a better world, for everyone.
We have signed the Credo to be a Conscious Capitalist because we stand for, "Conscious businesses will help evolve our world so that billions of people can flourish, leading lives infused with passion, purpose, love and creativity; a world of freedom, harmony, prosperity, and compassion.”
Read the complete Conscious Capitalist Credo below the image:
The Conscious Capitalist Credo:
“We believe that business is good because it creates value, it is ethical because it is based on voluntary exchange, it is noble because it can elevate our existence, and it is heroic because it lifts people out of poverty and creates prosperity. Free enterprise capitalism is the most powerful system for social cooperation and human progress ever conceived. It is one of the most compelling ideas we humans have ever had. But we can aspire to even more.
Conscious Capitalism is a way of thinking about capitalism and business that better reflects where we are in the human journey, the state of our world today, and the innate potential of business to make a positive impact on the world. Conscious businesses are galvanized by higher purposes that serve, align, and integrate the interests of all their major stakeholders. Their higher state of consciousness makes visible to them the interdependencies that exist across all stakeholders, allowing them to discover and harvest synergies from situations that otherwise seem replete with trade-offs. They have conscious leaders who are driven by service to the company’s purpose, all the people the business touches, and the planet we all share together. Conscious businesses have trusting, authentic, innovative and caring cultures that make working there a source of both personal growth and professional fulfillment. They endeavor to create financial, intellectual, social, cultural, emotional, spiritual, physical and ecological wealth for all their stakeholders.
Conscious businesses will help evolve our world so that billions of people can flourish, leading lives infused with passion, purpose, love and creativity; a world of freedom, harmony, prosperity, and compassion.”
"Researchers from Copenhagen Pride have come up with such a voice assistant, that is genderless. The idea behind Q is to give things like smart speakers a gender-neutral voice in order to inject an element of inclusion into AI tech, as well as remove gender bias".
“As voice assisted platforms to become more pervasive in our lives, technology companies are continuing to gender their voice tech to fit scenarios in which they believe consumers will feel most comfortable adopting and using it. A male voice is used in more authoritative roles, such as banking and insurance apps, and a female voice in more service-oriented roles, such as Alexa or Siri,” Virtue said.
"Q is a step forward in true innovation because it forces a critical examination of the belief systems. It offers all the feature that tech companies frequently call upon to justify their own gendered virtual assistants: warmth, helpfulness, a sense of authority".
Read the complete article on the Worlds first Genderless Voice Assistant
This infographic is a post on Visual Capitalism. Read the rest of the article - What is eXtended Reality?
XR is predicated to grow from $27Billion at present to $209 Billion by 2022.
“We’re also very excited to reveal that we have officially sold-through more than 4.2 million PS VR systems worldwide as of March 3, 2019,” PlayStation social-media director Sid Shuman wrote in a blog post. “We’d like to thank our fans for the amazing support for helping us achieve the milestone.”
Sony continues to capitalize on its PS4 advantage with players only needing to by the headsets to play its suite of games unlike Vive and Oculus where gamers would need a computer and the headsets to play the more complex games. Still the new mobile headsets from Oculus and Vive continue to make an impact along with their "gamers" headsets. It will be interesting to see where this trend leads.
At least one things is for sure.... we are all glad the numbers are still continuing a steady growth path.
Read the complete article Sony Has Sold 4.2 Million PSVR Headsets
HP Reverb VR headset is looking to shake up the Windows VR platform. The Reverb VR is an ultra-light, ultra-immersive headset that is targeted to the professional market and sold for USD $649.
HP is highlighting features such as:
Head to the HP website for more details on the Reverb VR Headset