According to a May 2017 article in Road to VR, the number of VR-ready computers has doubled since figures reported in October 2016, when Oculus and Vive launched. A "new wave of GPUs has launched from both AMD and Nvidia, bringing more power at lower costs, while at the same time expanding the pool of people with VR Ready graphics cards by making lower-cost cards powerful enough to handle VR."
So, with the growing amount of hardware systems able to handle VR requirements, is this the push to make VR a mainstream staple? Or is content still a challenge? At Virtro, we're thrilled to see the uptake of VR-ready hardware, and we're equally as inspired to be part of the push for more "Everyone"-rated titles. Once we start seeing more titles that appeal to a a larger audience than early-adopters, VR will truly become more accessible We'd love to hear your thoughts on this.