Cuphead for Xbox One is pure eye candy — with a punishing edge
Just thought we'd share a development technique that animator Marija Moldenhauer is using in their Xbox game Cuphead. It looks awesome!
"Marija Moldenhauer explained that Cuphead's animation was drawn at 24 frames per second (FPS) – a standard used by animators during the period. After scanning in the cells and being digitally colored, these are introduced into the Unity engine, for use in the game itself that runs at over double the framerate, at 60 FPS. By utilizing this approach, the game retains the fluidity and precision of a high frame rate platformer, while still offering an authentic presentation for the period. Around 10 layers of images are then laid upon one another and using a parallax effect, create scenes with depth."