Vive Focus is breaking records
China is setting itself up ready to take the lead in VR technology with this aggressive move into the market.
Oculus Core 2.0’s Beta Is Now Available
Minister of Adv. Educ, Skills & Training plays Run Dorothy Run
Are VR, AR and Social media going to full legal change?
Sony trials a disruptive sales model
How will Virtual Reality impact Education?
2018: Innovation — Trends and Opportunities
European VR companies institute standards for watching you watch ads
The hope is that this initiative will form the standard now for everyone from game developers to trainers and educators through to marketing and advertising agencies to use as a base for the active engagement of participants in content. I should think that there will be many UX and UI people pouring over the details as we all get up to speed on these suggested standards.
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VR headset sales show no signs of slowing as they past record numbers.
The number of VR headsets sold in the last 3 months exceeds 1 million units for the first time. This is great news for game development companies and inline with Zuckerberg's predictions that Virtual Reality is about to boom.
"Virtual reality headset shipments are showing no signs of slowing, as the quarterly total exceeded 1 million units for the first time in Q3 2017. Sony took the lead, shipping more than 490,000 PlayStation VR (PS VR) sets in Q3. It was followed by Oculus, which shipped 210,000 of its Rift headsets. HTC took third place, shipping 160,000 Vive VR units. Collectively, Sony, Oculus and HTC made up 86% of the total market in Q3 2017."
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"In Asia, Japan’s unique gaming and entertainment culture has helped VR adoption. VR in Japan has benefited immensely from the emergence of VR experience zones across the country, such as in Shinjuku, Tokyo. Japanese consumers enjoy living their fantasies in virtual reality, a trait that stems from their anime and gaming culture. “Sony is well placed to take advantage of this increasing interest in VR,” said Canalys Analyst Jason Low. “Sony has dominated the Japanese VR headset market since the release of the PS VR, taking more than an 80% share, and will continue to lead as it increases supply of the PS VR headset with bundles featuring new titles from popular franchises.”
The global VR headset market is expected to gain a sizeable boost in 2018 from new entrants supporting Microsoft’s Windows Mixed Reality platform. "
Sony Features Run Dorothy Run VR
Take on the world’s first endless rhythm runner in magic slippers.
What happens when the most magical couple in the land breaks up? The so-called Wicked Witch of the West steals all the Wizard’s stuff, just to dump it across the land of Oz, of course. Being the whiny little Wizard he is, and with a head as big as his ego, he blackmails you – Dorothy – into doing his dirty work and picking up all his junk, as he sends you on an errand to exact a little payback on his “witch” of an ex-girlfriend. All I can say is, Run Dorothy, Run!
Understand how Virtual Reality Really works
If you have ever wondered how the virtual reality experience becomes so immersive, check out Oculus CTO John Carmack's WIRED challenge. He shares how VR systems work with so many brains!
"The technology behind modern virtual reality is rapidly evolving, but what exactly helps create a better sense of realism and immersion? WIRED has challenged Oculus CTO John Carmack to explain the concept of realism in virtual reality to 5 different people; a child, a pre-teen, a college student, a grad student and a VR expert. John goes over what makes his company's product, the Oculus Rift, so successful at creating convincing VR, as well as the initial hesitance to introduce the lower-powered Gear VR into the market".
Learning VR in an RV
How is Intel involved in Virtual Reality?